# Generated by roadmap #103 monster-animation batch - Low=animal(65rec), High=monster(110rec) 2006 animal 00000000 # werwolf_m 2007 animal 00000000 # werwolf_f 119 animal 00000000 # werwolf_fight_new 2008 animal 00000000 # erdgolem 2009 animal 00000000 # lavagolem 2010 animal 00000000 # wassergolem 2011 animal 00000000 # goatmangoblin_1 2012 animal 00000000 # goatmangoblin_2 2013 animal 00000000 # goatmangoblin_3 2014 animal 00000000 # goatmangoblin_4 2015 animal 00000000 # goblinreiter 2016 monster 00000000 # shadow_kalamarr 2017 monster 00000000 # skeletonking 2018 monster 00000000 # crystal_golem 2019 monster 00000000 # waldgeist 2020 monster 00000000 # mantuck 2021 monster 00000000 # andariel 2022 monster 00000000 # ice 2023 monster 00000000 # remorhaz 829 monster 00010000 # rising_colossus - UOP-Animation (AnimationFrame4.uop), legacy anim5.mul hat keine Daten fuer diesen Body // 720 (2026-09-11, WIEDER ENTFERNT): war eine falsche Body-Annahme fuer Animated Weapon - // Body 720 ist laut offiziellem ServUO-Quellcode "Lava Elemental", nicht Animated Weapon // (User-Report: Animation zeigte eine liegende rote Echse). Richtiger Body lt. ServUO // Scripts/Mobiles/Summons/AnimatedWeapon.cs ist 692. 692 monster 00010000 # animated_weapon (korrigiert 2026-09-11, verifiziert gegen ServUO Scripts/Mobiles/Summons/AnimatedWeapon.cs "Body = 692") - UOP-Animation (AnimationFrame3.uop) // 666/667 (gargoyle_male/female) bewusst NICHT auf UOP umgestellt (2026-09-11 zurueckgesetzt): // Stand-Animation lief im UOP-Pfad dauerhaft als Geh-Zyklus (type=human und type=monster beide // getestet, gleiches Ergebnis) - Ursache liegt in der Gruppen-Anfrage-Logik (server-gesendete // _animationGroup + IsGargoyle/IsFlying-Sonderbehandlung in MobileAnimation.cs), nicht in // fehlenden Daten (Stand-Action 4 ist in AnimationFrame*.uop fuer beide Bodies vorhanden, // verifiziert). Braucht Live-Debugging (echte angefragte Gruppennummer loggen), nicht geloest. // Bodies bleiben auf dem alten Stand (kein Eintrag = normale Legacy-anim.mul-Behandlung). 585 equipment 00010000 # wearable_animfix_2026-09-11 (0xAEA0-Serie Gargoyle-Kleidung/-Ruestung) 586 equipment 00010000 # wearable_animfix_2026-09-11 587 equipment 00010000 # wearable_animfix_2026-09-11 588 equipment 00010000 # wearable_animfix_2026-09-11 589 equipment 00010000 # wearable_animfix_2026-09-11 590 equipment 00010000 # wearable_animfix_2026-09-11 592 equipment 00010000 # wearable_animfix_2026-09-11 594 equipment 00010000 # wearable_animfix_2026-09-11 596 equipment 00010000 # wearable_animfix_2026-09-11 598 equipment 00010000 # wearable_animfix_2026-09-11 599 equipment 00010000 # wearable_animfix_2026-09-11 600 equipment 00010000 # wearable_animfix_2026-09-11 601 equipment 00010000 # wearable_animfix_2026-09-11 602 equipment 00010000 # wearable_animfix_2026-09-11 603 equipment 00010000 # wearable_animfix_2026-09-11 604 equipment 00010000 # wearable_animfix_2026-09-11 609 equipment 00010000 # wearable_animfix_2026-09-11 610 equipment 00010000 # wearable_animfix_2026-09-11 663 equipment 00010000 # wearable_animfix_2026-09-11 664 equipment 00010000 # wearable_animfix_2026-09-11 716 equipment 00010000 # wearable_animfix_2026-09-11 733 equipment 00010000 # wearable_animfix_2026-09-11 734 equipment 00010000 # wearable_animfix_2026-09-11 735 equipment 00010000 # wearable_animfix_2026-09-11 736 equipment 00010000 # wearable_animfix_2026-09-11 1049 equipment 00010000 # wearable_animfix_2026-09-11 1053 equipment 00010000 # wearable_animfix_2026-09-11 1058 equipment 00010000 # wearable_animfix_2026-09-11 1467 equipment 00010000 # wearable_animfix_2026-09-11 (Gargoyle Horn/Beard-Horn-Serie, NICHT Khal Ankur - Korrektur) 1468 equipment 00010000 # wearable_animfix_2026-09-11 1469 equipment 00010000 # wearable_animfix_2026-09-11 1470 equipment 00010000 # wearable_animfix_2026-09-11 1471 equipment 00010000 # wearable_animfix_2026-09-11 1472 equipment 00010000 # wearable_animfix_2026-09-11 1473 equipment 00010000 # wearable_animfix_2026-09-11 1474 equipment 00010000 # wearable_animfix_2026-09-11 1475 equipment 00010000 # wearable_animfix_2026-09-11 1476 equipment 00010000 # wearable_animfix_2026-09-11 1477 equipment 00010000 # wearable_animfix_2026-09-11 1478 equipment 00010000 # wearable_animfix_2026-09-11 1588 equipment 00010000 # wearable_animfix_2026-09-11 1589 equipment 00010000 # wearable_animfix_2026-09-11 1590 equipment 00010000 # wearable_animfix_2026-09-11 1591 equipment 00010000 # wearable_animfix_2026-09-11